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Denian's
​FYP Diary

gallery_C01S03

3/31/2016

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I took this shot from Vera, modify the ocean based on her process. After some tests, the ocean is more realistic.
Pics below are the working process.
The first one is Vera's ocean, second pic is the first time I composed it in After effect. The ocean's effect is not very good, so I decided to redo it by myself.
I also find a better way to deal with the rain particles. The first version also made by myself, but I found it difficult to deal in AE (premulti fault...)
The first video is the second version for testing. The second video is the final outcome, improvement based on second one is: more fog (made in AE trapcode particular)

C01S03_v2 from Denian Ouyang on Vimeo.

C01S03_v3 from Denian Ouyang on Vimeo.

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gallery_c02

3/28/2016

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This scene is about the butterfly comes to the flouting Tai-Chi Island and form into flower on the tree which the oldman lying on.
I'm in charge of making the crowd butterflies and the tree.
Dorothy made one tree before she left for exchange, but we find that the result is not very well, so I remade one. 
The technique for making the crowd animation is quiet new for me. Eddie helped a lot by giving me the tutorials and the expression codes.
But even though, I have watched lots of tutorials and have the pdf Eddie gave me, I still encounter some problems. Oh, it's not some, it's a LOT...
What I used to made the final butterfly crowd is not based on one tutorial, but based on numbers of different tutorials. For each one of them, it works very well, but when I tried to combine those together, problems come out.
Finally, I came up with these conclusions:
1. Particle grid can have the random rotation, random size, random position, random start-time, but it's difficult to move them smoothly.
2. Particle emitted from object cannot bare the creation expression for random size and scale.
3. Flow particle is a good way to animate the particle moving curve, but not work well in random size.
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gallery_C04

3/25/2016

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I made all the modeling and texture of every objects in this room. So delightful to see them, it's like I make a real house by myself!

I learned a lot during this project. Do research on the furniture design refer to Ancient China, make sure all the furnitures share the similar taste but also not same. Modeling the complicated details piece by piece from simply polygons. The most progress I did is about texturing. This is the first time I used UV mapping, and I used this tech a lot. Each piece of objects on both bookshelf and treasureshelf are related to this process. But next time, I will do better in name every texture and every file. 
Back to the research part, which is the most important part I think. I divided the room into 5 parts based on the objects: bookshelf, treasureshelf, desk, screen, window_wall. 
Bookshelf and treasureshelf are similar, the objects are all porcelain, old Chinese treasures. While for the bookshelf, there are some scrolls and bookcases. I re-watch the 'Lang Ya Bang' to find more references. 
For the desk part, most of the object on the desk are related to Calligraphy, which I'm very much familiar with. Anyway I have learned it for 15 years, so I just model them based on my memory. But the texture for the Zhanzi(毡子) really take me more time. At fist, I decided to scan my Zhanzi and ps it into texture, but the effect is not very well, so I used the fabric in Maya.
Also, I did a lot of test in the lighting, to make it more stylish and make better usage of the shadow generated by the window texture. 

C04_comp from Denian Ouyang on Vimeo.

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gallery_C01S05

3/21/2016

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C01S05_comp_v3 from Denian Ouyang on Vimeo.

C01S05
Butterfly out and fly through landscape. This part is the scene that butterfly on the road heading to our flouting island.
I combine the 2D Chinese landscape painting and the 3D fluid together to create the mysterious and another-world-like atmosphere.
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gallery_C01S04

3/14/2016

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This shot is about the Butterfly fly out from the ocean. I tried a lot of way to do this shot. 
Basically, the final version have the elements as follows,
1. Ocean ( I made for S03, also used for this shot, but the turbulence and the height of peak wave is changed in the Ocean Shader)
2. Butterfly Fluid, big one and the moving stream.
3. Whirlpool made in After Effect with the FreeForm Plug in
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Progress_modeling

1/18/2016

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keyword: modeling

Cheers!
Almost finish the most difficult modeling part.
Here are some details.
All the detailed textures and the decorations are made with polygon, will assign textures later.
​
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