I learned a lot during this project. Do research on the furniture design refer to Ancient China, make sure all the furnitures share the similar taste but also not same. Modeling the complicated details piece by piece from simply polygons. The most progress I did is about texturing. This is the first time I used UV mapping, and I used this tech a lot. Each piece of objects on both bookshelf and treasureshelf are related to this process. But next time, I will do better in name every texture and every file.
Back to the research part, which is the most important part I think. I divided the room into 5 parts based on the objects: bookshelf, treasureshelf, desk, screen, window_wall.
Bookshelf and treasureshelf are similar, the objects are all porcelain, old Chinese treasures. While for the bookshelf, there are some scrolls and bookcases. I re-watch the 'Lang Ya Bang' to find more references.
For the desk part, most of the object on the desk are related to Calligraphy, which I'm very much familiar with. Anyway I have learned it for 15 years, so I just model them based on my memory. But the texture for the Zhanzi(毡子) really take me more time. At fist, I decided to scan my Zhanzi and ps it into texture, but the effect is not very well, so I used the fabric in Maya.
Also, I did a lot of test in the lighting, to make it more stylish and make better usage of the shadow generated by the window texture.