After occupy Render Farm for almost whole week, we finally finish render this whole scene. The studyscene's texture is always very heavy.
Vera and I divided this scene's animation:
-Vera: all nCloth, 0301, 0302, 0303, 0305
-Denian: Hand Pose, Hand animation of 0301, 0304, 0401. 2D texture of 0304, 0401.
Actually, Dorothy took the 2D texture part, but when import to 3D, I revised it to better match with hand's movement and rhythm.
Vera and I divided this scene's animation:
-Vera: all nCloth, 0301, 0302, 0303, 0305
-Denian: Hand Pose, Hand animation of 0301, 0304, 0401. 2D texture of 0304, 0401.
Actually, Dorothy took the 2D texture part, but when import to 3D, I revised it to better match with hand's movement and rhythm.
But when dealing with the post-production, lots of problems came out.
The most obvious one is there are some noise and insequence white dots. Even we rerender that frame, the problem's not solved. I also tried to higher the quality and setting in final gathering, didn't work.
So at last, I used the most stupid method: correct each frame in PS...
The most obvious one is there are some noise and insequence white dots. Even we rerender that frame, the problem's not solved. I also tried to higher the quality and setting in final gathering, didn't work.
So at last, I used the most stupid method: correct each frame in PS...